Gamification

Use the mechanisms of games to motivate learning.

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Sessions
1 o 2 h


Number of students
All types of groups


Space
All types of space

This involves using features of game playing in a learning environment to capture students' attention, to motivate them and to promote their participation, as well as to improve problem solving. Gamification strategies include achievable challenges, quests, narratives, teams, feedback, reward systems, progress bars, etc. You can gamify an activity or an entire subject.

NUMBER OF STUDENTS PER GROUP:

The method can be applied to groups of all sizes: small, medium-sized and large.

DURATION:

Generally the duration of a conventional session lasting 1 or 2 hours.

TECHNOLOGICAL FACILITATORS:

Reward management platform (Atenea), online surveys (Kahoot!, Atenea, etc.).

BIBLIOGRAPHY:

INSPIRING EXPERIENCES: