Blended teaching and Flipped classroom

Combine on-site and online learning.

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Sessions
1 o 2 h


Number of students
Large groups (100 - 200) (online)
Medium groups (30 - 50)


Space
Virtual classroom (online)
Flexible and versatile classroom (on-site)

Blended teaching consists in combining on-site and online activities to use technology to improve learning. A wide range of activities may be included, from recording classes so that students can watch them whenever they like to holding asynchronous online classes or organising a seminar featuring international speakers via videoconference. The flipped classroom is a combined form of teaching in which part of the theory is provided via digital resources such as videos or readings. Students work on them before a class, and the experience in class is used to consolidate the knowledge acquired via classroom dynamics and practical cases in which the professor and the students interact. In this way, the traditional model in which the professor explained the theory in class and students then did the exercises at home without help is inverted.

SPACE REQUIREMENTS:

For the online activities, a well-structured digital platform (e.g. Atenea) is required. For the on-site activities, a flexible, versatile classroom in which students can work in groups and whose distribution can easily be changed is required.

NUMBER OF STUDENTS PER GROUP:

Online activities may involve a large number of students (between 100 and 200). In on-site activities, working in groups of 30 - 50 students is recommended.

OTHER REQUIREMENTS

Software is required to record and edit the instructional videos that professors may want to produce, and ideally, an audiovisual support team to produce them. Students must prepare for classes beforehand, so the subject must be planned, the schedule communicated and strategies used to ensure work is done in advance.

DURATION:

This depends on the classroom dynamics but generally between 1 and 2 hours.

TECHNOLOGICAL FACILITATORS:

Multimedia presentation and/or capture systems, videoconferencing systems.

BIBLIOGRAPHY:

INSPIRING EXPERIENCES: